Struct QueryEnabledStateCommand
Command to find out whether a device is currently enabled or not.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
public struct QueryEnabledStateCommand : IInputDeviceCommandInfo
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
| Type | Description |
|---|---|
| InputDeviceCommand |
isEnabled
Declaration
public bool isEnabled
Field Value
| Type | Description |
|---|---|
| Boolean |
Properties
Type
Declaration
public static FourCC Type { get; }
Property Value
| Type | Description |
|---|---|
| FourCC |
typeStatic
Declaration
public FourCC typeStatic { get; }
Property Value
| Type | Description |
|---|---|
| FourCC |
Implements
Methods
Create()
Declaration
public static QueryEnabledStateCommand Create()
Returns
| Type | Description |
|---|---|
| QueryEnabledStateCommand |