docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PixyzEditorToolbarDropdown

    Multiple actions grouped in a dropdown

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    BindableElement
    BaseField<bool>
    EditorToolbarDropdownToggle
    PixyzEditorToolbarDropdown
    Implements
    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IBindable
    INotifyValueChanged<bool>
    IMixedValueSupport
    IAccessContainerWindow
    Inherited Members
    EditorToolbarDropdownToggle.SetValueWithoutNotify(bool)
    EditorToolbarDropdownToggle.ShowDropDown(bool)
    EditorToolbarDropdownToggle.dropdownClickable
    EditorToolbarDropdownToggle.icon
    EditorToolbarDropdownToggle.text
    EditorToolbarDropdownToggle.dropdownClicked
    BaseField<bool>.ussClassName
    BaseField<bool>.labelUssClassName
    BaseField<bool>.inputUssClassName
    BaseField<bool>.noLabelVariantUssClassName
    BaseField<bool>.labelDraggerVariantUssClassName
    BaseField<bool>.mixedValueLabelUssClassName
    BaseField<bool>.alignedFieldUssClassName
    BaseField<bool>.mixedValueString
    BaseField<bool>.serializedPropertyCopyName
    BaseField<bool>.UpdateMixedValueContent()
    BaseField<bool>.rawValue
    BaseField<bool>.value
    BaseField<bool>.labelElement
    BaseField<bool>.label
    BaseField<bool>.showMixedValue
    BaseField<bool>.mixedValueLabel
    BindableElement.binding
    BindableElement.bindingPath
    VisualElement.disabledUssClassName
    VisualElement.ExecuteDefaultAction(EventBase)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.resolvedStyle
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.languageDirection
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.contentContainer
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public abstract class PixyzEditorToolbarDropdown : EditorToolbarDropdownToggle, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IBindable, INotifyValueChanged<bool>, IMixedValueSupport, IAccessContainerWindow

    Constructors

    Name Description
    PixyzEditorToolbarDropdown()

    Creates a new Pixyz Toolbar DropDown

    Properties

    Name Description
    ActionNames

    Actions names

    Actions

    Instance of toolbox actions

    GroupName

    Actions Group name

    MenuFunctions

    Menu functions

    containerWindow

    Container

    Methods

    Name Description
    Select(int)

    Opens the overlay of the Action at index

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)