Class ProxyMesh
Generate a proxy mesh (retopo) of LOD0 meshes following Marching Cubes reconstruction approach.
Implements
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.LODs
Assembly: Unity.Pixyz.Plugin4Unity.LODs.Editor.dll
Syntax
public class ProxyMesh : LODRule, IEquatable<LODRule>
Constructors
Name | Description |
---|---|
ProxyMesh() | Constructor |
Properties
Name | Description |
---|---|
BakingResolution | Impostors' strategy baking resolution. |
DecimationRatio | The maximum quality percentage of the LOD, compared to LOD 0. Output LOD can be much lower depending on VoxelDensity. |
MaterialSyncWithPixyz | How to sync materials with Pixyz |
OneToOne | Generates one LOD mesh per input mesh |
RemoveOccludedTriangles | Whether to remove occluded triangles. |
UsePixyz | Is using Pixyz SDK to generate LODs |
VoxelDensity | Minimum feature size to preserve. |
Methods
Name | Description |
---|---|
Equals(LODRule) | Returns true if settings are the same |
Run(PiXYZAPI, OccurrenceList, OccurrenceList, uint, bool, float, int, bool) | Run Rule inside Pixyz |