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    Class ProxyMesh

    Generate a proxy mesh (retopo) of LOD0 meshes following Marching Cubes reconstruction approach.

    Inheritance
    object
    LODRule
    ProxyMesh
    Implements
    IEquatable<LODRule>
    Inherited Members
    LODRule.RecomputeTangentsList
    LODRule.Foldout
    LODRule.Locked
    LODRule.kPadding
    LODRule.Run(List<GameObject>)
    LODRule.Default(int, int, GameObject)
    LODRule.Equals(object)
    LODRule.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.LODs
    Assembly: Unity.Pixyz.Plugin4Unity.LODs.Editor.dll
    Syntax
    public class ProxyMesh : LODRule, IEquatable<LODRule>

    Constructors

    Name Description
    ProxyMesh()

    Constructor

    Properties

    Name Description
    BakingResolution

    Impostors' strategy baking resolution.

    DecimationRatio

    The maximum quality percentage of the LOD, compared to LOD 0. Output LOD can be much lower depending on VoxelDensity.

    MaterialSyncWithPixyz

    How to sync materials with Pixyz

    OneToOne

    Generates one LOD mesh per input mesh

    RemoveOccludedTriangles

    Whether to remove occluded triangles.

    UsePixyz

    Is using Pixyz SDK to generate LODs

    VoxelDensity

    Minimum feature size to preserve.

    Methods

    Name Description
    Equals(LODRule)

    Returns true if settings are the same

    Run(PiXYZAPI, OccurrenceList, OccurrenceList, uint, bool, float, int, bool)

    Run Rule inside Pixyz

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