docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Run

    Run(PiXYZAPI, OccurrenceList, OccurrenceList, uint, bool, float, int, bool)

    Run Rule inside Pixyz

    Declaration
    public override OccurrenceList Run(PiXYZAPI pxz, OccurrenceList lod0PartOccurrences, OccurrenceList lodPartOccurrences, uint root, bool gpuBaking, float bakingOffset, int bakingUpscaling, bool filterTransparentOccurrences)
    Parameters
    Type Name Description
    PiXYZAPI pxz

    Pixyz session

    OccurrenceList lod0PartOccurrences

    Original occurrences

    OccurrenceList lodPartOccurrences

    Duplicated occurrences for this LOD

    uint root

    Root occurrence of the scene

    bool gpuBaking

    Should baking happen on GPU

    float bakingOffset

    Offset for baking method

    int bakingUpscaling

    Upscaling factor for baked maps

    bool filterTransparentOccurrences

    Filter out transparent occurrences from lod generation

    Returns
    Type Description
    OccurrenceList

    Output LOD occurrences

    Overrides
    LODRule.Run(PiXYZAPI, OccurrenceList, OccurrenceList, uint, bool, float, int, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)