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    Field type

    Material: Explodes each GameObject into multiple GameObjects based on their material. Unconnected Meshes: Explodes each GameObject based on mesh connectivity.

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter(null, null, "Material: Explodes each GameObject into multiple GameObjects based on their material.\nUnconnected Meshes: Explodes each GameObject based on mesh connectivity.", null, false, false)]
    public ExplodeSubmeshes.ExplodeMode type
    Returns
    Type Description
    ExplodeSubmeshes.ExplodeMode
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