Field type
Material: Explodes each GameObject into multiple GameObjects based on their material. Unconnected Meshes: Explodes each GameObject based on mesh connectivity.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "Material: Explodes each GameObject into multiple GameObjects based on their material.\nUnconnected Meshes: Explodes each GameObject based on mesh connectivity.", null, false, false)]
public ExplodeSubmeshes.ExplodeMode type
Returns
Type | Description |
---|---|
ExplodeSubmeshes.ExplodeMode |