docs.unity3d.com
    Show / Hide Table of Contents

    Class CinemachineMultiLocations

    This is a CinemachineComponent in the Body section of the component pipeline. Its job is to place the camera on designated locations.

    Inheritance
    Object
    CinemachineComponentBase
    CinemachineMultiLocations
    Inherited Members
    CinemachineComponentBase.Epsilon
    CinemachineComponentBase.PrePipelineMutateCameraState(CameraState, Single)
    CinemachineComponentBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, Single, CinemachineVirtualCameraBase.TransitionParams)
    CinemachineComponentBase.OnTargetObjectWarped(Transform, Vector3)
    CinemachineComponentBase.ForceCameraPosition(Vector3, Quaternion)
    CinemachineComponentBase.GetMaxDampTime()
    CinemachineComponentBase.VirtualCamera
    CinemachineComponentBase.FollowTarget
    CinemachineComponentBase.LookAtTarget
    CinemachineComponentBase.AbstractFollowTargetGroup
    CinemachineComponentBase.FollowTargetGroup
    CinemachineComponentBase.FollowTargetPosition
    CinemachineComponentBase.FollowTargetRotation
    CinemachineComponentBase.AbstractLookAtTargetGroup
    CinemachineComponentBase.LookAtTargetGroup
    CinemachineComponentBase.LookAtTargetPosition
    CinemachineComponentBase.LookAtTargetRotation
    CinemachineComponentBase.VcamState
    CinemachineComponentBase.BodyAppliesAfterAim
    CinemachineComponentBase.RequiresUserInput
    Namespace: Unity.Industrial.Forma.Staging.Cinemachine
    Syntax
    [AddComponentMenu("")]
    [SaveDuringPlay]
    public class CinemachineMultiLocations : CinemachineComponentBase

    Properties

    currentIndex

    Current index in Unity.Industrial.Forma.Staging.Cinemachine.CinemachineMultiLocations.m_LocationWayPoints

    Declaration
    public int currentIndex { get; set; }
    Property Value
    Type Description
    Int32

    IsValid

    Waypoints are enabled and waypoint lists exists

    Declaration
    public override bool IsValid { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    CinemachineComponentBase.IsValid

    locationWayPoints

    CinemachineLocationWayPoints

    Declaration
    public CinemachineLocationWayPoints locationWayPoints { get; set; }
    Property Value
    Type Description
    CinemachineLocationWayPoints

    Stage

    CinemachineCore stage

    Declaration
    public override CinemachineCore.Stage Stage { get; }
    Property Value
    Type Description
    CinemachineCore.Stage
    Overrides
    CinemachineComponentBase.Stage

    totalWayPoints

    Total way points

    Declaration
    public int totalWayPoints { get; }
    Property Value
    Type Description
    Int32

    Methods

    MutateCameraState(ref CameraState, Single)

    Start changing camera state

    Declaration
    public override void MutateCameraState(ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CameraState curState

    Camera state to change

    Single deltaTime

    Time for change to occur

    Overrides
    CinemachineComponentBase.MutateCameraState(ref CameraState, Single)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023