Class CinemachineMultiLocations
This is a CinemachineComponent in the Body section of the component pipeline. Its job is to place the camera on designated locations.
Inherited Members
Namespace: Unity.Industrial.Forma.Staging.Cinemachine
Syntax
[AddComponentMenu("")]
[SaveDuringPlay]
public class CinemachineMultiLocations : CinemachineComponentBase
Properties
currentIndex
Current index in Unity.Industrial.Forma.Staging.Cinemachine.CinemachineMultiLocations.m_LocationWayPoints
Declaration
public int currentIndex { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
IsValid
Waypoints are enabled and waypoint lists exists
Declaration
public override bool IsValid { get; }
Property Value
Type | Description |
---|---|
Boolean |
Overrides
locationWayPoints
CinemachineLocationWayPoints
Declaration
public CinemachineLocationWayPoints locationWayPoints { get; set; }
Property Value
Type | Description |
---|---|
CinemachineLocationWayPoints |
Stage
CinemachineCore stage
Declaration
public override CinemachineCore.Stage Stage { get; }
Property Value
Type | Description |
---|---|
CinemachineCore.Stage |
Overrides
totalWayPoints
Total way points
Declaration
public int totalWayPoints { get; }
Property Value
Type | Description |
---|---|
Int32 |
Methods
MutateCameraState(ref CameraState, Single)
Start changing camera state
Declaration
public override void MutateCameraState(ref CameraState curState, float deltaTime)
Parameters
Type | Name | Description |
---|---|---|
CameraState | curState | Camera state to change |
Single | deltaTime | Time for change to occur |