Simple data object to reference a specific sub-mesh on a Renderer
public readonly struct SubMeshRenderer : IEquatable<SubMeshRenderer>
Constructors
Declaration
public SubMeshRenderer(Renderer renderer, int subMeshIndex)
Parameters
Type |
Name |
Description |
Renderer |
renderer |
Sub-mesh's renderer.
|
Int32 |
subMeshIndex |
Sub-mesh's material index.
|
Properties
Declaration
public readonly Renderer Renderer { get; }
Property Value
Sub-mesh's material index.
Declaration
public readonly int SubMeshIndex { get; }
Property Value
Methods
Declaration
public override readonly bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
|
Returns
Overrides
Declaration
public readonly bool Equals(SubMeshRenderer other)
Parameters
Returns
Declaration
public override readonly int GetHashCode()
Returns
Overrides