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    Class LoadSceneCommand

    Class LoadSceneCommand.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    Command
    StagingCommand
    LoadSceneCommand
    Inherited Members
    Command.Execution
    Command.Execute(CommandContext)
    Command.Cancel()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.Staging
    Syntax
    [Obsolete("LoadSceneCommand is obsolete\nPlease use LoadScenesCommandAsync.")]
    public class LoadSceneCommand : StagingCommand

    Properties

    Load

    Gets or sets a value indicating whether this LoadSceneCommand is load.

    Declaration
    public bool Load { get; set; }
    Property Value
    Type Description
    Boolean

    true if load; otherwise, false.

    Scene

    Gets or sets the scene.

    Declaration
    public SceneObject Scene { get; set; }
    Property Value
    Type Description
    SceneObject

    The scene.

    Methods

    CleanUpCommandEditor()

    Cleans up command editor.

    Declaration
    public override void CleanUpCommandEditor()
    Overrides
    Command.CleanUpCommandEditor()

    ExecuteCommand(CommandContext)

    Load Scene and Wait until the operation is done

    Declaration
    protected override IEnumerator ExecuteCommand(CommandContext context)
    Parameters
    Type Name Description
    CommandContext context

    The context.

    Returns
    Type Description
    IEnumerator

    IEnumerator.

    Overrides
    Command.ExecuteCommand(CommandContext)

    ExecuteCommandEditor(CommandContext)

    Instant load Scene in EditMode

    Declaration
    protected override IEnumerator ExecuteCommandEditor(CommandContext context)
    Parameters
    Type Name Description
    CommandContext context

    The context.

    Returns
    Type Description
    IEnumerator

    IEnumerator.

    Overrides
    Command.ExecuteCommandEditor(CommandContext)

    GetExportSettings()

    Gets the export settings.

    Declaration
    public override List<string> GetExportSettings()
    Returns
    Type Description
    List<String>

    List<System.String>.

    Overrides
    Command.GetExportSettings()

    OnBeginUnloading()

    Called when [begin unloading].

    Declaration
    public void OnBeginUnloading()

    OnFinishedReloading()

    Called when [finished reloading].

    Declaration
    public IEnumerator OnFinishedReloading()
    Returns
    Type Description
    IEnumerator

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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