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    Class NodeMetadataCache

    Metadata Cache of Nodes that passed all validations.

    Inheritance
    object
    NodeMetadataCache
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Importer
    Assembly: Unity.Importer.dll
    Syntax
    public static class NodeMetadataCache

    Properties

    Cache

    Metadata Cache of Nodes that passed all validations.

    Declaration
    public static IReadOnlyDictionary<Type, NodeMetadataAttribute> Cache { get; }
    Property Value
    Type Description
    IReadOnlyDictionary<Type, NodeMetadataAttribute>

    IsCacheValid

    Is the current NodeMetadataCache valid?

    Declaration
    public static bool IsCacheValid { get; }
    Property Value
    Type Description
    bool
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