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    Class TrimTransformPathNode

    This node trims the editor curve binding paths. When there is only one default prim and preserve scene root is disabled, no additional root is created, and the game object resulting from the root will be renamed by the prefab system, breaking the animation. Trimming the root's name from the paths keeps the animation valid.

    Inheritance
    object
    Node<TrimTransformPathNode.InputPort, TrimTransformPathNode.OutputPort>
    TrimTransformPathNode
    Implements
    INode<TrimTransformPathNode.InputPort, TrimTransformPathNode.OutputPort>
    INodeSerialization
    Inherited Members
    Node<TrimTransformPathNode.InputPort, TrimTransformPathNode.OutputPort>.Input
    Node<TrimTransformPathNode.InputPort, TrimTransformPathNode.OutputPort>.Output
    Node<TrimTransformPathNode.InputPort, TrimTransformPathNode.OutputPort>.Run()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Importer.USD
    Assembly: Unity.Importer.USD.Editor.dll
    Syntax
    [NodeMetadata("TrimTransformPathNode", 0)]
    public class TrimTransformPathNode : Node<TrimTransformPathNode.InputPort, TrimTransformPathNode.OutputPort>, INode<TrimTransformPathNode.InputPort, TrimTransformPathNode.OutputPort>, INodeSerialization

    Methods

    Run()

    See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details

    Declaration
    public override void Run()
    Overrides
    UnityEngine.Importer.Node<UnityEditor.Importer.USD.TrimTransformPathNode.InputPort, UnityEditor.Importer.USD.TrimTransformPathNode.OutputPort>.Run()

    Implements

    INode<TInput, TOutput>
    INodeSerialization
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