Class TrimTransformPathNode
This node trims the editor curve binding paths. When there is only one default prim and preserve scene root is disabled, no additional root is created, and the game object resulting from the root will be renamed by the prefab system, breaking the animation. Trimming the root's name from the paths keeps the animation valid.
Inheritance
TrimTransformPathNode
Implements
Inherited Members
Namespace: UnityEditor.Importer.USD
Assembly: Unity.Importer.USD.Editor.dll
Syntax
[NodeMetadata("TrimTransformPathNode", 0)]
public class TrimTransformPathNode : Node<TrimTransformPathNode.InputPort, TrimTransformPathNode.OutputPort>, INode<TrimTransformPathNode.InputPort, TrimTransformPathNode.OutputPort>, INodeSerialization
Methods
Run()
See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details
Declaration
public override void Run()
Overrides
UnityEngine.Importer.Node<UnityEditor.Importer.USD.TrimTransformPathNode.InputPort, UnityEditor.Importer.USD.TrimTransformPathNode.OutputPort>.Run()