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    Class ReadXFormAnimationNode

    This node will read transform animation data from UsdGeomXformable prims in the USD stage. It does so by asking for the fused local transform at each of the USD timecodes for which keys have been set. It will then convert this animation data into a format closer to what Unity AnimationClips expect.

    Inheritance
    object
    Node<ReadXFormAnimationNode.InputPort, ReadXFormAnimationNode.OutputPort>
    ReadXFormAnimationNode
    Implements
    INode<ReadXFormAnimationNode.InputPort, ReadXFormAnimationNode.OutputPort>
    INodeSerialization
    Inherited Members
    Node<ReadXFormAnimationNode.InputPort, ReadXFormAnimationNode.OutputPort>.Input
    Node<ReadXFormAnimationNode.InputPort, ReadXFormAnimationNode.OutputPort>.Output
    Node<ReadXFormAnimationNode.InputPort, ReadXFormAnimationNode.OutputPort>.Run()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Importer.USD
    Assembly: Unity.Importer.USD.Editor.dll
    Syntax
    [NodeMetadata("ReadXFormAnimationNode", 2)]
    public class ReadXFormAnimationNode : Node<ReadXFormAnimationNode.InputPort, ReadXFormAnimationNode.OutputPort>, INode<ReadXFormAnimationNode.InputPort, ReadXFormAnimationNode.OutputPort>, INodeSerialization

    Methods

    Run()

    See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details

    Declaration
    public override void Run()
    Overrides
    UnityEngine.Importer.Node<UnityEditor.Importer.USD.ReadXFormAnimationNode.InputPort, UnityEditor.Importer.USD.ReadXFormAnimationNode.OutputPort>.Run()

    Implements

    INode<TInput, TOutput>
    INodeSerialization
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