Class ReadXFormAnimationNode
This node will read transform animation data from UsdGeomXformable prims in the USD stage. It does so by asking for the fused local transform at each of the USD timecodes for which keys have been set. It will then convert this animation data into a format closer to what Unity AnimationClips expect.
Inheritance
ReadXFormAnimationNode
Implements
Inherited Members
Namespace: UnityEditor.Importer.USD
Assembly: Unity.Importer.USD.Editor.dll
Syntax
[NodeMetadata("ReadXFormAnimationNode", 2)]
public class ReadXFormAnimationNode : Node<ReadXFormAnimationNode.InputPort, ReadXFormAnimationNode.OutputPort>, INode<ReadXFormAnimationNode.InputPort, ReadXFormAnimationNode.OutputPort>, INodeSerialization
Methods
Run()
See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details
Declaration
public override void Run()
Overrides
UnityEngine.Importer.Node<UnityEditor.Importer.USD.ReadXFormAnimationNode.InputPort, UnityEditor.Importer.USD.ReadXFormAnimationNode.OutputPort>.Run()