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    Class UsdStageOpenNode

    This node will create a USD stage for the imported USD file.

    Inheritance
    object
    Node<UsdStageOpenNode.InputPort, UsdStageOpenNode.OutputPort>
    UsdStageOpenNode
    Implements
    INode<UsdStageOpenNode.InputPort, UsdStageOpenNode.OutputPort>
    INodeSerialization
    Inherited Members
    Node<UsdStageOpenNode.InputPort, UsdStageOpenNode.OutputPort>.Input
    Node<UsdStageOpenNode.InputPort, UsdStageOpenNode.OutputPort>.Output
    Node<UsdStageOpenNode.InputPort, UsdStageOpenNode.OutputPort>.Run()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    [NodeMetadata("UsdStageOpenNode", 3)]
    public class UsdStageOpenNode : Node<UsdStageOpenNode.InputPort, UsdStageOpenNode.OutputPort>, INode<UsdStageOpenNode.InputPort, UsdStageOpenNode.OutputPort>, INodeSerialization
    Remarks

    When used in the Unity Editor, this node is also looking for all references the USD stage is using and will error out if any of them are outside of the Unity project. If all referenced files are in the project, it'll add a dependency to them so that the composition stays up to date whenever another file is changed.

    Methods

    Run()

    See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details

    Declaration
    public override void Run()
    Overrides
    UnityEngine.Importer.Node<Unity.Importer.USD.UsdStageOpenNode.InputPort, Unity.Importer.USD.UsdStageOpenNode.OutputPort>.Run()

    Implements

    INode<TInput, TOutput>
    INodeSerialization
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