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    Class ReadVisibilityNode

    This node will parse the given prims and output a list of invisible primpath

    Inheritance
    object
    Node<ReadVisibilityNode.InputPort, ReadVisibilityNode.OutputPort>
    ReadVisibilityNode
    Implements
    INode<ReadVisibilityNode.InputPort, ReadVisibilityNode.OutputPort>
    INodeSerialization
    Inherited Members
    Node<ReadVisibilityNode.InputPort, ReadVisibilityNode.OutputPort>.Input
    Node<ReadVisibilityNode.InputPort, ReadVisibilityNode.OutputPort>.Output
    Node<ReadVisibilityNode.InputPort, ReadVisibilityNode.OutputPort>.Run()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    [NodeMetadata("ReadVisibilityNode", 0)]
    public class ReadVisibilityNode : Node<ReadVisibilityNode.InputPort, ReadVisibilityNode.OutputPort>, INode<ReadVisibilityNode.InputPort, ReadVisibilityNode.OutputPort>, INodeSerialization

    Methods

    Run()

    This method has to be implemented for each Node<TInput, TOutput>.

    Declaration
    public override void Run()
    Overrides
    UnityEngine.Importer.Node<Unity.Importer.USD.ReadVisibilityNode.InputPort, Unity.Importer.USD.ReadVisibilityNode.OutputPort>.Run()
    Remarks

    During the ImporterGraph execution, this method is responsible for reading content from its Input and populate its Output with its result.

    Implements

    INode<TInput, TOutput>
    INodeSerialization
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