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    Class IDictionaryAggregatorNode<T>

    This node will aggregate its inputs into a single output. It handles inputs that implements IDictionary.

    Inheritance
    object
    Node<IDictionaryAggregatorNode<T>.InputPort, IDictionaryAggregatorNode<T>.OutputPort>
    IDictionaryAggregatorNode<T>
    Implements
    INode<IDictionaryAggregatorNode<T>.InputPort, IDictionaryAggregatorNode<T>.OutputPort>
    INodeSerialization
    Inherited Members
    Node<IDictionaryAggregatorNode<T>.InputPort, IDictionaryAggregatorNode<T>.OutputPort>.Input
    Node<IDictionaryAggregatorNode<T>.InputPort, IDictionaryAggregatorNode<T>.OutputPort>.Output
    Node<IDictionaryAggregatorNode<T>.InputPort, IDictionaryAggregatorNode<T>.OutputPort>.Run()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Importer.USD
    Assembly: Unity.Importer.USD.dll
    Syntax
    [NodeMetadata("IDictionaryAggregatorNode", 0)]
    public class IDictionaryAggregatorNode<T> : Node<IDictionaryAggregatorNode<T>.InputPort, IDictionaryAggregatorNode<T>.OutputPort>, INode<IDictionaryAggregatorNode<T>.InputPort, IDictionaryAggregatorNode<T>.OutputPort>, INodeSerialization where T : IDictionary, new()
    Type Parameters
    Name Description
    T

    The type of IDictionary of the inputs and the output.

    Methods

    Run()

    See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details

    Declaration
    public override void Run()
    Overrides
    UnityEngine.Importer.Node<Unity.Importer.USD.IDictionaryAggregatorNode<T>.InputPort, Unity.Importer.USD.IDictionaryAggregatorNode<T>.OutputPort>.Run()

    Implements

    INode<TInput, TOutput>
    INodeSerialization
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