Game State Machine sample
This sample demonstrates how to use the Graph Toolkit to create a state machine tool that drives the top-level flow of a game. It shows you how to declare state types with different behaviours, configure each state through state options, and convert each state into a runtime state when the state machine is imported.
| Topic | Description |
|---|---|
| Introduction | Provides an overview of the sample and its features. |
| Getting started with the sample | Shows you how to set up the sample in your project. |
| Explore the code of the Game State Machine sample | Explains the structure of the sample and how it uses the Graph Toolkit. |