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    The Stat Manager

    Overview

    The Stat Manager is dealing with the mutable fields of the item instances.

    An item instance can modify its stats only if its Item Definition contains a StatDetail with the list of StatDefinitions.

    Getting the value of a stat

    A stat can be retrieved from:

    • the StatManager
    • the item instance itself
    // The following blocks are similar
    
    var statValue = StatManager.GetValue("id-of-my-item", "id-of-my-stat");
    
    var myItem = InventoryManager.FindItem("id-of-my-item");
    var statValue = myItem.GetStat("id-of-my-stat");
    
    var statCatalog = GameFoundation.catalogs.statCatalog;
    var myStat = statCatalog.FindStatDefinition("id-of-my-stat");
    
    var statValue = StatManager.GetValue(myItem, myStat);
    var statValue = myItem.GetStat(myStat);
    

    Each method of the StatManager API proposes multiple variants, using the references to the item instance and the stat definition or their id.

    Updating a stat

    The API is similar to the getter methods

    StatManager.SetValue("id-of-my-item", "id-of-my-stat", 42);
    
    var statCatalog = GameFoundation.catalogs.statCatalog;
    var myItem = InventoryManager.FindItem("id-of-my-item");
    var myStat = statCatalog.FindStatDefinition("id-of-my-stat");
    myItem.SetStat(myStat, 42);
    

    In the next version of Game Foundation, this manager will be merged into the Inventory Manager.

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