Inventory Item Definitions | Game Foundation | 0.4.0-preview.4
docs.unity3d.com
    Show / Hide Table of Contents

    Inventory Item Definitions

    Overview

    An Inventory Item Definition is a catalog item providing static data for your item instances.

    It is the only item you can instantiate.

    Editor Overview

    Open the Inventory window by going to Window → Game Foundation → Inventory. The Inventory window will let you configure inventory item definitions.

    An overview of the Inventory Window

    The window contains two tabs: Inventory tab and Categories tab. To have more information about the Categories tab, please refer to the dedicated page of this documentation.

    (1) On the left of the tab are listed the inventory item definitions. Use the + button at the bottom to create a new one.

    (2) The General section allows you to edit the Display Name of the item definition. The ID is read-only. It can be set only at creation time.

    (3) The Categories section is a widget which provides an intuitive way to assign categories to the edited item.
    Start typing your category, then select the proper one in the dynamically created list, or create a new one.

    (4) The details section allows you to add custom static data to your item definition. Refer to this page of the documentation dedicated to details for further information.

    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 20 July 2020