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    Method Initialize

    Initialize(IDataAccessLayer, Action, Action<Exception>)

    Initialize the GameFoundation . It need a persistence object to be passed as argument to set the default persistence layer If the initialization fails, onInitializeFailed will be called with an exception.

    Declaration
    public static void Initialize(IDataAccessLayer dataLayer, Action onInitializeCompleted = null, Action<Exception> onInitializeFailed = null)
    Parameters
    Type Name Description
    IDataAccessLayer dataLayer

    The data provider for the inventory manager.

    Action onInitializeCompleted

    Called when the initialization process is completed with success

    Action<Exception> onInitializeFailed

    Called when the initialization process failed

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