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    Class BaseDataPersistence

    Base persistence class derived from IDataPersistence

    Inheritance
    object
    BaseDataPersistence
    LocalPersistence
    Implements
    IDataPersistence
    Namespace: UnityEngine.GameFoundation.DataPersistence
    Assembly: solution.dll
    Syntax
    public abstract class BaseDataPersistence : IDataPersistence

    Constructors

    Name Description
    BaseDataPersistence(IDataSerializer)

    Fields

    Name Description
    k_SaveVersion

    Properties

    Name Description
    serializer

    The serialization layer used by the processes of this persistence.

    Methods

    Name Description
    Load<T>(string, Action<ISerializableData>, Action)

    Asynchronously loads data from the persistence layer. Deserialized data, when loaded, are passed as second argument of the given onFinish Action. The generic param will be provided by the serializer underneath and need to implement ISerializableData

    Save(string, ISerializableData, Action, Action)

    Asynchronously saves data onto the persistence layer. When the async save operation is done, onFinish Action get called.

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