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    Interface IDataPersistence

    Namespace: UnityEngine.GameFoundation.DataPersistence
    Assembly: solution.dll
    Syntax
    public interface IDataPersistence

    Methods

    Name Description
    Load<T>(string, Action<ISerializableData>, Action)

    Asynchronously loads data from the persistence layer. Deserialized data, when loaded, are passed as second argument of the given onFinish Action. The generic param will be provided by the serializer underneath and need to implement ISerializableData

    Save(string, ISerializableData, Action, Action)

    Asynchronously saves data onto the persistence layer. When the async save operation is done, onFinish Action get called.

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