docs.unity3d.com
    Show / Hide Table of Contents

    Class UsdShadeShaderVector

    Inheritance
    Object
    UsdShadeShaderVector
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: pxr
    Syntax
    public class UsdShadeShaderVector : IDisposable, IEnumerable<UsdShadeShader>, IEnumerable

    Constructors

    UsdShadeShaderVector()

    Declaration
    public UsdShadeShaderVector()

    UsdShadeShaderVector(UsdShadeShaderVector)

    Declaration
    public UsdShadeShaderVector(UsdShadeShaderVector other)
    Parameters
    Type Name Description
    UsdShadeShaderVector other

    UsdShadeShaderVector(ICollection)

    Declaration
    public UsdShadeShaderVector(ICollection c)
    Parameters
    Type Name Description
    ICollection c

    UsdShadeShaderVector(Int32)

    Declaration
    public UsdShadeShaderVector(int capacity)
    Parameters
    Type Name Description
    Int32 capacity

    Fields

    swigCMemOwn

    Declaration
    protected bool swigCMemOwn
    Field Value
    Type Description
    Boolean

    Properties

    Capacity

    Declaration
    public int Capacity { get; set; }
    Property Value
    Type Description
    Int32

    Count

    Declaration
    public int Count { get; }
    Property Value
    Type Description
    Int32

    IsFixedSize

    Declaration
    public bool IsFixedSize { get; }
    Property Value
    Type Description
    Boolean

    IsReadOnly

    Declaration
    public bool IsReadOnly { get; }
    Property Value
    Type Description
    Boolean

    IsSynchronized

    Declaration
    public bool IsSynchronized { get; }
    Property Value
    Type Description
    Boolean

    Item[Int32]

    Declaration
    public UsdShadeShader this[int index] { get; set; }
    Parameters
    Type Name Description
    Int32 index
    Property Value
    Type Description
    UsdShadeShader

    Methods

    Add(UsdShadeShader)

    Declaration
    public void Add(UsdShadeShader x)
    Parameters
    Type Name Description
    UsdShadeShader x

    AddRange(UsdShadeShaderVector)

    Declaration
    public void AddRange(UsdShadeShaderVector values)
    Parameters
    Type Name Description
    UsdShadeShaderVector values

    Clear()

    Declaration
    public void Clear()

    CopyTo(UsdShadeShader[])

    Declaration
    public void CopyTo(UsdShadeShader[] array)
    Parameters
    Type Name Description
    UsdShadeShader[] array

    CopyTo(UsdShadeShader[], Int32)

    Declaration
    public void CopyTo(UsdShadeShader[] array, int arrayIndex)
    Parameters
    Type Name Description
    UsdShadeShader[] array
    Int32 arrayIndex

    CopyTo(Int32, UsdShadeShader[], Int32, Int32)

    Declaration
    public void CopyTo(int index, UsdShadeShader[] array, int arrayIndex, int count)
    Parameters
    Type Name Description
    Int32 index
    UsdShadeShader[] array
    Int32 arrayIndex
    Int32 count

    Dispose()

    Declaration
    public virtual void Dispose()
    Implements
    IDisposable.Dispose()

    Finalize()

    Declaration
    protected void Finalize()

    GetEnumerator()

    Declaration
    public UsdShadeShaderVector.UsdShadeShaderVectorEnumerator GetEnumerator()
    Returns
    Type Description
    UsdShadeShaderVector.UsdShadeShaderVectorEnumerator

    GetRange(Int32, Int32)

    Declaration
    public UsdShadeShaderVector GetRange(int index, int count)
    Parameters
    Type Name Description
    Int32 index
    Int32 count
    Returns
    Type Description
    UsdShadeShaderVector

    Insert(Int32, UsdShadeShader)

    Declaration
    public void Insert(int index, UsdShadeShader x)
    Parameters
    Type Name Description
    Int32 index
    UsdShadeShader x

    InsertRange(Int32, UsdShadeShaderVector)

    Declaration
    public void InsertRange(int index, UsdShadeShaderVector values)
    Parameters
    Type Name Description
    Int32 index
    UsdShadeShaderVector values

    RemoveAt(Int32)

    Declaration
    public void RemoveAt(int index)
    Parameters
    Type Name Description
    Int32 index

    RemoveRange(Int32, Int32)

    Declaration
    public void RemoveRange(int index, int count)
    Parameters
    Type Name Description
    Int32 index
    Int32 count

    Repeat(UsdShadeShader, Int32)

    Declaration
    public static UsdShadeShaderVector Repeat(UsdShadeShader value, int count)
    Parameters
    Type Name Description
    UsdShadeShader value
    Int32 count
    Returns
    Type Description
    UsdShadeShaderVector

    Reverse()

    Declaration
    public void Reverse()

    Reverse(Int32, Int32)

    Declaration
    public void Reverse(int index, int count)
    Parameters
    Type Name Description
    Int32 index
    Int32 count

    SetRange(Int32, UsdShadeShaderVector)

    Declaration
    public void SetRange(int index, UsdShadeShaderVector values)
    Parameters
    Type Name Description
    Int32 index
    UsdShadeShaderVector values

    Explicit Interface Implementations

    IEnumerable<UsdShadeShader>.GetEnumerator()

    Declaration
    IEnumerator<UsdShadeShader> IEnumerable<UsdShadeShader>.GetEnumerator()
    Returns
    Type Description
    IEnumerator<UsdShadeShader>
    Implements
    IEnumerable<T>.GetEnumerator()

    IEnumerable.GetEnumerator()

    Declaration
    IEnumerator IEnumerable.GetEnumerator()
    Returns
    Type Description
    IEnumerator
    Implements
    IEnumerable.GetEnumerator()
    Back to top
    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on Thursday, October 19, 2023