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    Class PrimMap

    Maps from UsdPrim paths to Unity GameObjects.

    Inheritance
    Object
    PrimMap
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Formats.USD
    Syntax
    public class PrimMap : IEnumerable<KeyValuePair<SdfPath, GameObject>>, IEnumerable

    Constructors

    PrimMap()

    Declaration
    public PrimMap()

    Fields

    MeshSubsets

    Declaration
    public Dictionary<SdfPath, MeshImporter.GeometrySubsets> MeshSubsets
    Field Value
    Type Description
    Dictionary<SdfPath, MeshImporter.GeometrySubsets>

    SkelBindings

    Declaration
    public Dictionary<SdfPath, UsdSkelBindingVector> SkelBindings
    Field Value
    Type Description
    Dictionary<SdfPath, UsdSkelBindingVector>

    SkelCache

    Declaration
    public UsdSkelCache SkelCache
    Field Value
    Type Description
    UsdSkelCache

    SkinningQueries

    Declaration
    public Dictionary<SdfPath, UsdSkelSkinningQuery> SkinningQueries
    Field Value
    Type Description
    Dictionary<SdfPath, UsdSkelSkinningQuery>

    Properties

    Cameras

    Declaration
    public SdfPath[] Cameras { get; set; }
    Property Value
    Type Description
    SdfPath[]

    ContainsPointInstances

    Declaration
    public bool ContainsPointInstances { get; set; }
    Property Value
    Type Description
    Boolean

    Cubes

    Declaration
    public SdfPath[] Cubes { get; set; }
    Property Value
    Type Description
    SdfPath[]

    HasErrors

    Declaration
    public bool HasErrors { get; set; }
    Property Value
    Type Description
    Boolean

    Item[SdfPath]

    Declaration
    public GameObject this[SdfPath path] { get; set; }
    Parameters
    Type Name Description
    SdfPath path
    Property Value
    Type Description
    GameObject

    Materials

    Declaration
    public SdfPath[] Materials { get; set; }
    Property Value
    Type Description
    SdfPath[]

    Meshes

    Declaration
    public SdfPath[] Meshes { get; set; }
    Property Value
    Type Description
    SdfPath[]

    Skeletons

    Declaration
    public SdfPath[] Skeletons { get; set; }
    Property Value
    Type Description
    SdfPath[]

    SkelRoots

    Declaration
    public SdfPath[] SkelRoots { get; set; }
    Property Value
    Type Description
    SdfPath[]

    Spheres

    Declaration
    public SdfPath[] Spheres { get; set; }
    Property Value
    Type Description
    SdfPath[]

    Xforms

    Declaration
    public SdfPath[] Xforms { get; set; }
    Property Value
    Type Description
    SdfPath[]

    Methods

    AddInstance(GameObject)

    Declaration
    public void AddInstance(GameObject goInst)
    Parameters
    Type Name Description
    GameObject goInst

    AddInstanceRoot(SdfPath, GameObject, SdfPath)

    Declaration
    public void AddInstanceRoot(SdfPath instancePath, GameObject go, SdfPath masterPath)
    Parameters
    Type Name Description
    SdfPath instancePath
    GameObject go
    SdfPath masterPath

    AddMasterRoot(SdfPath, GameObject)

    Declaration
    public void AddMasterRoot(SdfPath path, GameObject go)
    Parameters
    Type Name Description
    SdfPath path
    GameObject go

    Clear()

    Clear the map without destroying game objects.

    Declaration
    public void Clear()

    DestroyAll()

    Destroy all GameObjects and clear the map.

    Declaration
    public void DestroyAll()

    GetEnumerator()

    Declaration
    public IEnumerator GetEnumerator()
    Returns
    Type Description
    IEnumerator
    Implements
    IEnumerable.GetEnumerator()

    GetInstanceRoots()

    Declaration
    public Dictionary<SdfPath, PrimMap.InstanceRoot>.ValueCollection GetInstanceRoots()
    Returns
    Type Description
    Dictionary.ValueCollection<>

    GetMasterRootPaths()

    Declaration
    public Dictionary<SdfPath, GameObject>.KeyCollection GetMasterRootPaths()
    Returns
    Type Description
    Dictionary.KeyCollection<>

    TryGetValue(SdfPath, out GameObject)

    Declaration
    public bool TryGetValue(SdfPath key, out GameObject obj)
    Parameters
    Type Name Description
    SdfPath key
    GameObject obj
    Returns
    Type Description
    Boolean

    Explicit Interface Implementations

    IEnumerable<KeyValuePair<SdfPath, GameObject>>.GetEnumerator()

    Declaration
    IEnumerator<KeyValuePair<SdfPath, GameObject>> IEnumerable<KeyValuePair<SdfPath, GameObject>>.GetEnumerator()
    Returns
    Type Description
    IEnumerator<KeyValuePair<SdfPath, GameObject>>
    Implements
    IEnumerable<T>.GetEnumerator()
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