A collection of methods used for importing USD Material data into Unity.
Inheritance
MaterialImporter
public static class MaterialImporter
Fields
OnResolveTexture
A callback that allows custom texture resolution logic.
Declaration
public static MaterialImporter.TextureResolver OnResolveTexture
Field Value
Methods
Builds a Unity Material from the given USD material sample.
Declaration
public static Material BuildMaterial(Scene scene, string materialPath, MaterialSample sample, SceneImportOptions options)
Parameters
Returns
CombineRoughness(Texture2D, Texture2D, String)
Copies the roughness texture into the alpha channel fo the rgb texture, inverting it to
convert roughness into gloss.
Declaration
public static Texture2D CombineRoughness(Texture2D rgbTex, Texture2D roughnessTex, string fileNameSuffix)
Parameters
Returns
Reads and returns the UsdPreviewSurface data for the prim at the given path, if present.
Declaration
public static UnityPreviewSurfaceSample GetSurfaceShaderPrim(Scene scene, string primPath)
Parameters
Type |
Name |
Description |
Scene |
scene |
The USD scene object.
|
String |
primPath |
The path to the object in the USD scene.
|
Returns
ImportConnectedTexture<T>(Scene, Connectable<T>, Boolean, SceneImportOptions, out String)
Declaration
public static Texture2D ImportConnectedTexture<T>(Scene scene, Connectable<T> connection, bool isNormalMap, SceneImportOptions options, out string uvPrimvar)
Parameters
Returns
Type Parameters
Computes the bound material using UsdShade's inherited binding logic.
If a material is bound, the request callback is executed to enable the caller to bind the
material to the Unity geometry.
Declaration
public static void ProcessMaterialBindings(Scene scene, SceneImportOptions importOptions)
Parameters
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.