Class MaterialSample
Inheritance
MaterialSample
Syntax
[Serializable]
[UsdSchema("Material")]
public class MaterialSample : SampleBase
Constructors
MaterialSample()
Declaration
MaterialSample(String)
Declaration
public MaterialSample(string surfacePath)
Parameters
Type |
Name |
Description |
String |
surfacePath |
|
MaterialSample(String, String)
Declaration
public MaterialSample(string surfacePath, string displacementPath)
Parameters
Type |
Name |
Description |
String |
surfacePath |
|
String |
displacementPath |
|
Fields
displacement
Declaration
[UsdNamespace("outputs")]
public Connectable<TfToken> displacement
Field Value
requiredKeywords
Declaration
public string[] requiredKeywords
Field Value
surface
Declaration
[UsdNamespace("outputs")]
public Connectable<TfToken> surface
Field Value
Methods
Bind(Scene, String, String)
Declaration
public static void Bind(Scene scene, string primPath, string materialPath)
Parameters
ReadMaterial(Scene, String, MaterialSample, out String)
Reads the material associated with the geometry at the target path. If a valid material is
bound, the "surface" shader is inspected, if valid, the shader ID is queried and returned
via the shaderId output parameter. Returns true when shaderId is set.
Declaration
public static bool ReadMaterial(Scene scene, string geometryPath, MaterialSample materialSample, out string shaderId)
Parameters
Returns
Unbind(Scene, String)
Declaration
public static void Unbind(Scene scene, string primPath)
Parameters
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