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    Entity Inspector reference

    When you select an entity in the Hierarchy window, the Inspector displays information about that entity.

    Entity Inspector when an Entity is selected in Hierarchy
    Entity Inspector view with an Entity selected in Hierarchy

    To view the authoring data for a GameObject that an entity was converted from, select the GameObject in the From field of the Inspector.

    Components tab

    The Components tab displays all the components on the selected entity, similar to how the Inspector displays MonoBehaviour components on a GameObject.

    The fields in the Components tab have two states:

    • In Edit mode, they're read-only.
    • In Play mode, you can edit them for debugging purposes. When you exit Play mode, the baking process overrides any changes you made.

    The orange or red vertical bars next to fields indicate data that does not persist between the modes (the color of the bar depends on the Editor theme).

    Entity Inspector in Edit mode (left), and Play mode (right). The orange vertical bars in Play mode that indicate that Unity destroys the data when you exit Play mode.
    Entity Inspector in Edit mode (left), and Play mode (right). The orange vertical bars in Play mode indicate that Unity destroys the data when you exit Play mode.

    Additional resources

    • Entities user manual
    • Hierarchy window reference
    • System Inspector reference
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