Interface IBufferElementData
An interface for creating structs that can be stored in a DynamicBuffer<T>.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[RequireImplementors]
public interface IBufferElementData
Remarks
This is a variant of IComponentData which allows more than one value of a given type to be associated with an entity, in an ordered list.
See Dynamic Buffers for additional information.
Examples