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    Interface IBufferElementData

    An interface for creating structs that can be stored in a DynamicBuffer<T>.

    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    [RequireImplementors]
    public interface IBufferElementData
    Remarks

    This is a variant of IComponentData which allows more than one value of a given type to be associated with an entity, in an ordered list.

    See Dynamic Buffers for additional information.

    Examples
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