Struct EntityManagerDiffer
The EntityManagerDiffer is used to efficiently track changes to a given world over time.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct EntityManagerDiffer
Constructors
| Name | Description |
|---|---|
| EntityManagerDiffer(EntityManager, AllocatorHandle, EntityQueryDesc) | Constructs a new EntityManagerDiffer object. |
Methods
| Name | Description |
|---|---|
| Dispose() | Disposes an EntityManagerDiffer object. |
| GetChanges(EntityManagerDifferOptions, AllocatorHandle) | Generates a detailed change set for the world. All entities to be considered for diffing must have the EntityGuid component with a unique value. |