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    Struct BlendShapeWeight

    Float buffer that contains weight values that determine how much a corresponding blend shape is applied to the mesh.

    Implements
    IBufferElementData
    Namespace: Unity.Deformations
    Assembly: Unity.Deformations.dll
    Syntax
    public struct BlendShapeWeight : IBufferElementData
    Remarks

    This data structure is used for mesh deformations.

    Fields

    Name Description
    Value

    The weight value of the blend shape. The range is from 0.0f to 100.0f, where 0.0f is 0% and 100.0f is 100%.

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