Struct BlendShapeWeight
Float buffer that contains weight values that determine how much a corresponding blend shape is applied to the mesh.
Implements
Namespace: Unity.Deformations
Assembly: Unity.Deformations.dll
Syntax
public struct BlendShapeWeight : IBufferElementData
  Remarks
This data structure is used for mesh deformations.
Fields
| Name | Description | 
|---|---|
| Value | The weight value of the blend shape. The range is from   |