Method Serialize
Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects)
Serializes a World using a BinaryWriter.
Declaration
public static void Serialize(EntityManager manager, BinaryWriter writer, out ReferencedUnityObjects objRefs)
Parameters
| Type | Name | Description | 
|---|---|---|
| EntityManager | manager | The EntityManager of the serialized world.  | 
    
| BinaryWriter | writer | The serialization object.  | 
    
| ReferencedUnityObjects | objRefs | Contains the UnityEngine.Object references extracted during serialization.  | 
    
Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects, NativeArray<EntityRemapInfo>)
Serializes a World using a BinaryWriter.
Declaration
public static void Serialize(EntityManager manager, BinaryWriter writer, out ReferencedUnityObjects objRefs, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
Parameters
| Type | Name | Description | 
|---|---|---|
| EntityManager | manager | The EntityManager of the serialized world.  | 
    
| BinaryWriter | writer | The serialization object.  | 
    
| ReferencedUnityObjects | objRefs | Contains the UnityEngine.Object references extracted during serialization.  | 
    
| NativeArray<EntityRemapUtility.EntityRemapInfo> | entityRemapInfos | Entity remapping which is applied during serialization.  |