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    Enum WorldFlags

    Specify all traits a World can have.

    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    [Flags]
    public enum WorldFlags

    Fields

    Name Description
    Conversion

    World on which conversion systems run to transform authoring data to runtime data.

    Editor

    Main Live World running in the Editor.

    Game

    Main Live World running in the Player.

    GameClient

    Client Live World running in the Player.

    GameServer

    Server Live World running in the Player.

    GameThinClient

    Thin client Live World running in the Player.

    Live

    The main World for a game/application. This flag is combined with Editor, Game and Simulation.

    None

    Default WorldFlags value.

    Shadow

    World representing a previous state of another World typically to compute a diff of runtime data - for example useful for undo/redo or Live Link.

    Simulation

    Any additional Live World running in the application for background processes that queue up data for other Live World (ie. physics, AI simulation, networking, etc.).

    Staging

    World in which temporary results are staged before being moved into a Live World. Typically combined with Conversion to represent an intermediate step in the full conversion process.

    Streaming

    Dedicated World for managing incoming streamed data to the Player.


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