World representing a previous state of another World typically to compute
a diff of runtime data - for example useful for undo/redo or Live Link.
Simulation
Any additional LiveWorld running in the application for background processes that
queue up data for other LiveWorld (ie. physics, AI simulation, networking, etc.).
Staging
World in which temporary results are staged before being moved into a LiveWorld.
Typically combined with Conversion to represent an intermediate step in the full conversion process.
Streaming
Dedicated World for managing incoming streamed data to the Player.
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