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    Struct SystemTypeIndex

    Provides a unique id for system types as well as quick lookup information about the system type itself. This value is fully deterministic at runtime but should not be considered deterministic across builds and thus should not be serialized.

    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    public struct SystemTypeIndex

    Fields

    Name Description
    Value

    Raw value used to identify System types at runtime. This value should not be serialized as it is not guaranteed to be deterministic across builds (but is during runtime).

    Properties

    Name Description
    Flags

    Type flags stored in Value

    Index

    Zero-based index for the SystemTypeIndex stored in Value (the type index with no flags).

    IsGroup

    The system type inherits from ComponentSystemGroup

    IsISystemStartStop

    The system type inherits from ISystemStartStop

    IsManaged

    The system type is a class and inherits from ComponentSystemBase.

    Null

    An invalid SystemTypeIndex which does not map to a valid System type.

    Methods

    Name Description
    CompareTo(SystemTypeIndex)

    Compare this SystemTypeIndex against a given one

    Equals(object)

    SystemTypeIndex instances are equal if they refer to the same system type.

    Equals(SystemTypeIndex)

    SystemTypeIndex instances are equal if they refer to the same system type.

    GetHashCode()

    A hash used for comparisons.

    ToFixedString()

    Provides a Burst compatible debugging string.

    ToString()

    Provides a debugging string.

    Operators

    Name Description
    operator ==(SystemTypeIndex, SystemTypeIndex)

    SystemTypeIndex instances are equal if they refer to the same system type.

    operator >(SystemTypeIndex, SystemTypeIndex)

    Evaluates if one SystemTypeIndex is greater than the other.

    operator >=(SystemTypeIndex, SystemTypeIndex)

    Evaluates if one SystemTypeIndex is greater than or equal to the other.

    implicit operator SystemTypeIndex(int)

    Implicit conversion from an int to a SystemTypeIndex.

    implicit operator int(SystemTypeIndex)

    Implicit conversion from SystemTypeIndex to an int.

    operator !=(SystemTypeIndex, SystemTypeIndex)

    SystemTypeIndex instances are equal if they refer to the same system type.

    operator <(SystemTypeIndex, SystemTypeIndex)

    Evaluates if one SystemTypeIndex is less than the other.

    operator <=(SystemTypeIndex, SystemTypeIndex)

    Evaluates if one SystemTypeIndex is less than or equal to the other.


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    In This Article
    • Fields
    • Properties
    • Methods
    • Operators
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