Method WithDisabled
WithDisabled<T1>()
Add required disabled component types to the query.
Declaration
public EntityQueryBuilder WithDisabled<T1>()
Returns
Type | Description |
---|---|
EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
Name | Description |
---|---|
T1 | A required disabled component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, and they must all be disabled. To require components to be enabled on matching entities, use WithAll<T1>(). To require components regardless of whether they are enabled on matching entities, use WithPresent<T1>().
There are several ways to exclude components from a query:
- WithAbsent<T>() matches all entities in chunks that do not have T at all.
- WithDisabled<T>() matches chunks that must have T, but only matches entities where T is disabled.
- WithNone<T>() matches both of the above cases: either the component isn't present at all, or it is present but disabled.
WithDisabled accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithDisabled<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithDisabledRW``1(``0@)
WithDisabled<T1, T2>()
Add required disabled component types to the query.
Declaration
public EntityQueryBuilder WithDisabled<T1, T2>()
Returns
Type | Description |
---|---|
EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
Name | Description |
---|---|
T1 | A required disabled component type |
T2 | A required disabled component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, and they must all be disabled. To require components to be enabled on matching entities, use WithAll<T1>(). To require components regardless of whether they are enabled on matching entities, use WithPresent<T1>().
There are several ways to exclude components from a query:
- WithAbsent<T>() matches all entities in chunks that do not have T at all.
- WithDisabled<T>() matches chunks that must have T, but only matches entities where T is disabled.
- WithNone<T>() matches both of the above cases: either the component isn't present at all, or it is present but disabled.
WithDisabled accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithDisabled<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithDisabledRW``1(``0@)
WithDisabled<T1, T2, T3>()
Add required disabled component types to the query.
Declaration
public EntityQueryBuilder WithDisabled<T1, T2, T3>()
Returns
Type | Description |
---|---|
EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
Name | Description |
---|---|
T1 | A required disabled component type |
T2 | A required disabled component type |
T3 | A required disabled component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, and they must all be disabled. To require components to be enabled on matching entities, use WithAll<T1>(). To require components regardless of whether they are enabled on matching entities, use WithPresent<T1>().
There are several ways to exclude components from a query:
- WithAbsent<T>() matches all entities in chunks that do not have T at all.
- WithDisabled<T>() matches chunks that must have T, but only matches entities where T is disabled.
- WithNone<T>() matches both of the above cases: either the component isn't present at all, or it is present but disabled.
WithDisabled accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithDisabled<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithDisabledRW``1(``0@)
WithDisabled<T1, T2, T3, T4>()
Add required disabled component types to the query.
Declaration
public EntityQueryBuilder WithDisabled<T1, T2, T3, T4>()
Returns
Type | Description |
---|---|
EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
Name | Description |
---|---|
T1 | A required disabled component type |
T2 | A required disabled component type |
T3 | A required disabled component type |
T4 | A required disabled component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, and they must all be disabled. To require components to be enabled on matching entities, use WithAll<T1>(). To require components regardless of whether they are enabled on matching entities, use WithPresent<T1>().
There are several ways to exclude components from a query:
- WithAbsent<T>() matches all entities in chunks that do not have T at all.
- WithDisabled<T>() matches chunks that must have T, but only matches entities where T is disabled.
- WithNone<T>() matches both of the above cases: either the component isn't present at all, or it is present but disabled.
WithDisabled accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithDisabled<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithDisabledRW``1(``0@)
WithDisabled<T1, T2, T3, T4, T5>()
Add required disabled component types to the query.
Declaration
public EntityQueryBuilder WithDisabled<T1, T2, T3, T4, T5>()
Returns
Type | Description |
---|---|
EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
Name | Description |
---|---|
T1 | A required disabled component type |
T2 | A required disabled component type |
T3 | A required disabled component type |
T4 | A required disabled component type |
T5 | A required disabled component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, and they must all be disabled. To require components to be enabled on matching entities, use WithAll<T1>(). To require components regardless of whether they are enabled on matching entities, use WithPresent<T1>().
There are several ways to exclude components from a query:
- WithAbsent<T>() matches all entities in chunks that do not have T at all.
- WithDisabled<T>() matches chunks that must have T, but only matches entities where T is disabled.
- WithNone<T>() matches both of the above cases: either the component isn't present at all, or it is present but disabled.
WithDisabled accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithDisabled<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithDisabledRW``1(``0@)
WithDisabled<T1, T2, T3, T4, T5, T6>()
Add required component types to the query.
Declaration
public EntityQueryBuilder WithDisabled<T1, T2, T3, T4, T5, T6>()
Returns
Type | Description |
---|---|
EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
Name | Description |
---|---|
T1 | A required component type |
T2 | A required component type |
T3 | A required component type |
T4 | A required component type |
T5 | A required component type |
T6 | A required disabled component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, and any required types that implement IEnableableComponent must be enabled. To require components to be disabled on matching entities, use WithDisabled<T1>(). To require components regardless of whether they are enabled on matching entities, use WithPresent<T1>().
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithAll<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithAllRW``1(``0@)
WithDisabled<T1, T2, T3, T4, T5, T6, T7>()
Add required component types to the query.
Declaration
public EntityQueryBuilder WithDisabled<T1, T2, T3, T4, T5, T6, T7>()
Returns
Type | Description |
---|---|
EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
Name | Description |
---|---|
T1 | A required component type |
T2 | A required component type |
T3 | A required component type |
T4 | A required component type |
T5 | A required component type |
T6 | A required disabled component type |
T7 | A required disabled component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, and any required types that implement IEnableableComponent must be enabled. To require components to be disabled on matching entities, use WithDisabled<T1>(). To require components regardless of whether they are enabled on matching entities, use WithPresent<T1>().
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithAll<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithAllRW``1(``0@)
WithDisabled<T>(ref T)
Add a list of required disabled component types to the query.
Declaration
public EntityQueryBuilder WithDisabled<T>(ref T componentTypes) where T : INativeList<ComponentType>
Parameters
Type | Name | Description |
---|---|---|
T | componentTypes | A list of component types that implements Unity.Collections.INativeList<T>. For example, Unity.Collections.NativeList<T> or Unity.Collections.FixedList64Bytes<T> |
Returns
Type | Description |
---|---|
EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
Name | Description |
---|---|
T | A container of component types |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, and they must all be disabled.
There are several ways to exclude components from a query:
- WithAbsent<T>() matches all entities in chunks that do not have T at all.
- WithDisabled<T>() matches chunks that must have T, but only matches entities where T is disabled.
- WithNone<T>() matches both of the above cases: either the component isn't present at all, or it is present but disabled.