Method WithAnyChunkComponent
WithAnyChunkComponent<T>()
Add an optional read-only chunk component type to the query.
Declaration
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(BurstCompatibleComponentData) })]
public EntityQueryBuilder WithAnyChunkComponent<T>()
Returns
Type | Description |
---|---|
Entity |
The builder object that invoked this method. |
Type Parameters
Name | Description |
---|---|
T | Component type to use as an optional, read-only chunk component |
Remarks
To match the resulting query, an Entity must have at least one of the query's optional component types,
specified using either With
var entityWithPlayerComponent = EntityManager.CreateEntity();
EntityManager.AddComponent<Player>(entityWithPlayerComponent);
var entityWithPlayerChunkComponent = EntityManager.CreateEntity();
EntityManager.AddComponent(entityWithPlayerChunkComponent, ComponentType.ChunkComponent<Player>());
// This query will match both entityWithPlayerComponent and entityWithPlayerChunkComponent
var playerQuery = new EntityQueryBuilder(Allocator.Temp)
.WithAny<Player>()
.WithAnyChunkComponent<Player>()
.Build(this);
Compare this to With
To add additional optional Chunk Components, call this method multiple times.
To add component types that are not known at compile time, use With
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.