Class EntityCommandBufferManagedComponentExtensions
Provides additional methods for using managed components with an EntityCommandBuffer.
Inheritance
EntityCommandBufferManagedComponentExtensions
Assembly: Unity.Entities.dll
Syntax
public static class EntityCommandBufferManagedComponentExtensions
Methods
Name |
Description |
AddComponentForEntityQuery<T>(EntityCommandBuffer, EntityQuery, T)
|
Obsolete. Use AddComponent<T>(EntityCommandBuffer, EntityQuery, T) instead.
|
AddComponent<T>(EntityCommandBuffer, Entity)
|
Records a command to add a managed component for an entity.
|
AddComponent<T>(EntityCommandBuffer, Entity, T)
|
Records a command to add and set a managed component for an entity.
|
AddComponent<T>(EntityCommandBuffer, EntityQuery, T)
|
Records a command to add a managed component and set its value for all entities matching a query.
|
MoveComponent<T>(EntityCommandBuffer, Entity, Entity)
|
Records a command to safely move a managed component (and its current value) from one entity to another
|
SetComponentEnabled<T>(EntityCommandBuffer, Entity, bool)
|
Records a command to enable or disable a ComponentType on the specified Entity. This operation
does not cause a structural change, or affect the value of the component. For the purposes
of EntityQuery matching, an entity with a disabled component will behave as if it does not have that component.
|
SetComponentForEntityQuery<T>(EntityCommandBuffer, EntityQuery, T)
|
Obsolete. Use SetComponent<T>(EntityCommandBuffer, EntityQuery, T) instead.
|
SetComponent<T>(EntityCommandBuffer, Entity, T)
|
Records a command to set a managed component for an entity.
|
SetComponent<T>(EntityCommandBuffer, EntityQuery, T)
|
Records a command to set a managed component value for all entities matching a query.
|
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