Namespace Unity.Transforms
Classes
TransformHelpers
Helper functions to manipulate and decompose transformation matrices.
TransformSystemGroup
A system group containing systems that process entity transformation data.
Structs
Child
Contains a buffer of all elements which have assigned this entity as their Parent.
LocalToWorld
The local-to-world transformation matrix for an entity
LocalToWorldSystem
This system computes a Local
LocalTransform
Position, rotation and scale of this entity, relative to the parent, or in world space, if no parent exists.
Parent
This component specifies the parent entity in a transform hierarchy.
ParentSystem
This system maintains parent/child relationships between entities within a transform hierarchy.
PostTransformMatrix
An optional transformation matrix used to implement non-affine transformation effects such as non-uniform scale.
PreviousParent
Utility component used by the Parent
Static
This component is added during conversion by GameObjects that are marked with StaticOptimizeEntity.