Method GetExistingSystem
GetExistingSystem<T>()
Return a handle to an existing instance of a system of type T
in this World.
Declaration
public SystemHandle GetExistingSystem<T>() where T : ComponentSystemBase
Returns
Type |
Description |
SystemHandle |
A handle to the existing instance of system type T in this World. If no such instance exists, the method returns default.
|
Type Parameters
Name |
Description |
T |
The system type
|
GetExistingSystem(Type)
Return a handle to an existing instance of a system of type type
in this World. Prefer
the version that takes a SystemTypeIndex where possible to avoid unnecessary reflection.
Declaration
public SystemHandle GetExistingSystem(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
The system type
|
Returns
Type |
Description |
SystemHandle |
A handle to the existing instance of system type type in this World. If no such instance exists, the method returns default.
|
GetExistingSystem(SystemTypeIndex)
Return a handle to an existing instance of a system of type type
in this World. This
version avoids unnecessary reflection.
Declaration
public SystemHandle GetExistingSystem(SystemTypeIndex type)
Parameters
Returns
Type |
Description |
SystemHandle |
A handle to the existing instance of system type type in this World. If no such instance exists, the method returns default.
|
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