Struct SystemHandle
An identifier representing a system instance in a particular world.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct SystemHandle
  Properties
| Name | Description | 
|---|---|
| Null | A "blank" SystemHandle that does not refer to an actual system.  | 
      
Methods
| Name | Description | 
|---|---|
| CompareTo(SystemHandle) | Implements IComparable interface for usage in generic sorted containers  | 
      
| Equals(object) | SystemHandle instances are equal if they refer to the same system instance.  | 
      
| Equals(SystemHandle) | Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance.  | 
      
| GetHashCode() | A hash used for comparisons.  | 
      
| Update(WorldUnmanaged) | Update the system manually.  | 
      
Operators
| Name | Description | 
|---|---|
| operator ==(SystemHandle, SystemHandle) | SystemHandle instances are equal if they refer to the same system instance.  | 
      
| operator !=(SystemHandle, SystemHandle) | SystemHandle instances are equal if they refer to the same system instance.  |