Struct UnityObjectRef<T>
A utility structure that stores a reference of an Object for the BakingSystem to process in an unmanaged component.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[Serializable]
public struct UnityObjectRef<T> where T : Object
Type Parameters
Name | Description |
---|---|
T | Type of the Object that is going to be referenced by UnityObjectRef. |
Remarks
Stores the Object's instance ID. This means that the reference is only valid during the baking process.
Properties
Name | Description |
---|---|
Value | Object being referenced by this UnityObjectRef<T>. |
Methods
Name | Description |
---|---|
Equals(object) | Checks if this object references the same UnityEngine.Object as another object. |
Equals(UnityObjectRef<T>) | Checks if this reference and another reference are equal. |
GetHashCode() | Computes a hash code for this object. |
IsValid() | Returns 'true' if the UnityObjectRef is still valid, as in the Object still exists. |
Operators
Name | Description |
---|---|
operator ==(UnityObjectRef<T>, UnityObjectRef<T>) | Returns true if two UnityObjectRef<T> are equal. |
implicit operator bool(UnityObjectRef<T>) | Overload of the 'bool' operator to check for the validity of the instance ID. |
implicit operator T(UnityObjectRef<T>) | Implicitly converts an UnityObjectRef<T> to an Object. |
implicit operator UnityObjectRef<T>(T) | Implicitly converts an Object to an UnityObjectRef<T>. |
operator !=(UnityObjectRef<T>, UnityObjectRef<T>) | Returns true if two UnityObjectRef<T> are not equal. |