Method DestroyEntity
DestroyEntity(int, Entity)
Records a command to destroy an entity.
Declaration
public void DestroyEntity(int sortKey, Entity e)
Parameters
Type | Name | Description |
---|---|---|
int | sortKey | A unique index for each set of commands added to this EntityCommandBuffer
across all parallel jobs writing commands to this buffer. The Chunk |
Entity | e | The entity to destroy. |
Remarks
At playback, this command will throw an error if any of the entities are still deferred or were destroyed between recording and playback, or if the entity has the Prefab tag.
Exceptions
Type | Condition |
---|---|
Null |
Throws if an Allocator was not passed in when the EntityCommandBuffer was created. |
DestroyEntity(int, NativeArray<Entity>)
Records a command to destroy a NativeArray of entities.
Declaration
public void DestroyEntity(int sortKey, NativeArray<Entity> entities)
Parameters
Type | Name | Description |
---|---|---|
int | sortKey | A unique index for each set of commands added to this EntityCommandBuffer
across all parallel jobs writing commands to this buffer. The Chunk |
Native |
entities | The NativeArray of entities to destroy. |
Remarks
At playback, this command will do nothing if entities has a count of 0. This command will throw an error if any of the entities are still deferred or were destroyed between recording and playback, or if any of the entities have the Prefab tag.
Exceptions
Type | Condition |
---|---|
Null |
Throws if an Allocator was not passed in when the EntityCommandBuffer was created. |