Class SerializeUtilityHybrid
Utility class for serializing and deserializing World objects and the associated UnityEngine.Object references.
Namespace: Unity.Scenes
Assembly: solution.dll
Syntax
[MovedFrom(true, "Unity.Entities.Serialization", "Unity.Entities.Hybrid", null)]
public static class SerializeUtilityHybrid
Methods
Name | Description |
---|---|
Deserialize(EntityManager, BinaryReader, ReferencedUnityObjects) | Deserializes a World object. |
DeserializeObjectReferences(ReferencedUnityObjects, out Object[]) | Deserializes a ReferencedUnityObjects object, returning the array of UnityEngine.Object references. |
Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects) | Serializes a World using a BinaryWriter. |
Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects, NativeArray<EntityRemapInfo>) | Serializes a World using a BinaryWriter. |
SerializeObjectReferences(Object[], out ReferencedUnityObjects) | Serializes an array of UnityEngine.Object references as a ScriptableObject. |