Class ClearEntitiesCacheWindow
Provides a message window to confirm that the user wants to delete all the cached subscenes.
Inherited Members
      EditorWindow.ShowTab()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      EditorWindow.GetWindow<T>()
    
    
    
    
    
    
    
    
    
    
    
    
      EditorWindow.HasOpenInstances<T>()
    
    
    
      EditorWindow.FocusWindowIfItsOpen<T>()
    
    
      EditorWindow.GetWindowWithRect<T>(Rect)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      EditorWindow.depthBufferBits
    
    
      EditorWindow.antiAlias
    
    
    
    
    
    
    
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate(Object, Scene)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Scenes.Editor
Assembly: solution.dll
Syntax
public class ClearEntitiesCacheWindow : EditorWindow
  Methods
| Name | Description | 
|---|---|
| OpenWindow() | Method to open the message window  |