Method AppendBufferEntityPatches
AppendBufferEntityPatches(BufferEntityPatchInfo*, EntityOffsetInfo*, int, int, int, int)
Adds EntityRemapUtility.BufferEntityPatchInfo elements for each of the input offsets.
Declaration
public static EntityRemapUtility.BufferEntityPatchInfo* AppendBufferEntityPatches(EntityRemapUtility.BufferEntityPatchInfo* patches, TypeManager.EntityOffsetInfo* offsets, int offsetCount, int bufferBaseOffset, int bufferStride, int elementStride)
Parameters
| Type | Name | Description | 
|---|---|---|
| BufferEntityPatchInfo* | patches | The patch array,  | 
    
| EntityOffsetInfo* | offsets | The offset array.  | 
    
| int | offsetCount | The number of offsets in the array.  | 
    
| int | bufferBaseOffset | The offset within chunk where first buffer header can be found.  | 
    
| int | bufferStride | The stride between adjacent buffers that need patching.  | 
    
| int | elementStride | The stride between adjacent buffer elements.  | 
    
Returns
| Type | Description | 
|---|---|
| BufferEntityPatchInfo* | Returns a pointer to the next free slot in the   |