Struct EntityRemapUtility.BufferEntityPatchInfo
Contains the information for applying a patch on a DynamicBuffer in a chunk.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct EntityRemapUtility.BufferEntityPatchInfo
  Fields
| Name | Description | 
|---|---|
| BufferOffset | Offset within chunk where first buffer header can be found.  | 
      
| BufferStride | Stride between adjacent buffers that need patching.  | 
      
| ElementOffset | Offset (from base pointer of array) where the first entity can be found.  | 
      
| ElementStride | Stride between adjacent buffer elements.  |