Struct UnityObjectRef<T>
A utility structure that stores a reference of an Object for the BakingSystem to process in an unmanaged component.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct UnityObjectRef<T> where T : Object
Type Parameters
Name | Description |
---|---|
T | Type of the Object that is going to be referenced by UnityObjectRef. |
Remarks
Stores the Object's instance ID. This means that the reference is only valid during the baking process.
Properties
Name | Description |
---|---|
Value | Object being referenced by this Unity |
Methods
Name | Description |
---|---|
Equals(object) | Checks if this object references the same UnityEngine.Object as another object. |
Equals(Unity |
Checks if this reference and another reference are equal. |
Get |
Computes a hash code for this object. |
Operators
Name | Description |
---|---|
operator ==(Unity |
Returns true if two Unity |
implicit operator T(Unity |
Implicitly converts an Unity |
implicit operator Unity |
Implicitly converts an Object to an Unity |
operator !=(Unity |
Returns true if two Unity |