Struct RuntimeGlobalObjectId
Runtime version of the editor type GlobalObjectId. These types need to be binary compatible.
Namespace: Unity.Entities.Serialization
Assembly: solution.dll
Syntax
[Serializable]
public struct RuntimeGlobalObjectId
Fields
Name | Description |
---|---|
AssetGUID | Asset GUID. |
IdentifierType | Identifier type. |
SceneObjectIdentifier0 | Unique identifier within a scene |
SceneObjectIdentifier1 | Unused. |
Properties
Name | Description |
---|---|
IsValid | True if the id is valid. |
Methods
Name | Description |
---|---|
CompareTo(RuntimeGlobalObjectId) | Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object. |
Equals(RuntimeGlobalObjectId) | Indicates whether the current object is equal to another object of the same type. |
GetHashCode() | Returns the hash code of this id. |
ToString() | Converts the id to a string representation.". |