Method AppendBufferEntityPatches
AppendBufferEntityPatches(BufferEntityPatchInfo*, EntityOffsetInfo*, int, int, int, int)
Adds Entity
Declaration
public static EntityRemapUtility.BufferEntityPatchInfo* AppendBufferEntityPatches(EntityRemapUtility.BufferEntityPatchInfo* patches, TypeManager.EntityOffsetInfo* offsets, int offsetCount, int bufferBaseOffset, int bufferStride, int elementStride)
Parameters
Type | Name | Description |
---|---|---|
Buffer |
patches | The patch array, |
Entity |
offsets | The offset array. |
int | offsetCount | The number of offsets in the array. |
int | bufferBaseOffset | The offset within chunk where first buffer header can be found. |
int | bufferStride | The stride between adjacent buffers that need patching. |
int | elementStride | The stride between adjacent buffer elements. |
Returns
Type | Description |
---|---|
Buffer |
Returns a pointer to the next free slot in the |