Struct EntityRemapUtility.BufferEntityPatchInfo
Contains the information for applying a patch on a DynamicBuffer in a chunk.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct EntityRemapUtility.BufferEntityPatchInfo
Fields
Name | Description |
---|---|
BufferOffset | Offset within chunk where first buffer header can be found. |
BufferStride | Stride between adjacent buffers that need patching. |
ElementOffset | Offset (from base pointer of array) where the first entity can be found. |
ElementStride | Stride between adjacent buffer elements. |