Struct EntityManagerDiffer
The EntityManagerDiffer is used to efficiently track changes to a given world over time.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct EntityManagerDiffer
Constructors
Name | Description |
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EntityManagerDiffer(EntityManager, AllocatorHandle, EntityQueryDesc) | Constructs a new EntityManagerDiffer object. |
Methods
Name | Description |
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Dispose() | Disposes an EntityManagerDiffer object. |
GetChanges(EntityManagerDifferOptions, AllocatorHandle) | Generates a detailed change set for the world. All entities to be considered for diffing must have the EntityGuid component with a unique value. |