DOTS Hierarchy window reference
The DOTS Hierarchy window is a read-only Editor window that you can use to see the Entity hierarchy of each World in your project. In particular, it’s a useful window if you’re dealing with a lot of Entities that you want to search for and visualize in their hierarchy.
To open the DOTS Hierarchy window, go to Window > DOTS > Hierarchy.
To select the Worlds in your project, use the drop-down in the top left of the window. You can also search for specific Entities by their name, ID, or Component.
Tip
To view more information about an Entity, select it in the list. Unity then displays it in the Inspector window.
To see the full Entities hierarchy in both Edit mode and Play mode, you must enable real-time conversion of GameObject data into Entities data (through menu: DOTS > Conversion Settings > Live Conversion Enabled). If you’ve disabled this setting, then the DOTS Hierarchy window only displays the full Entities hierarchy when you enter Play mode.
DOTS Hierarchy window with Live Conversion enabled (Left) and disabled (Right)