Namespace Unity.Scenes
Classes
GameObjectSceneUtility
ProcessAfterLoadGroup
The group of systems that runs after a scene is loaded This allows for custom post processing of loaded SubScenes ie scene offsetting
ReferencedUnityObjects
SceneBundleHandle
SceneSectionStreamingSystem
SceneSystem
High level API for loading and unloading scenes
SceneSystemGroup
The group of systems responsible for loading and unloading scenes.
SerializeUtilityHybrid
SubScene
WeakAssetReferenceLoadingSystem
Structs
DisableLiveConversion
DisableSceneResolveAndLoad
PrefabLoadResult
RequestEntityPrefabLoaded
ResolvedSectionEntity
ResourceCatalogData
Container for resource data.
ResourceMetaData
Information for resources to be loaded at runtime.
SceneBoundingVolume
SceneEntityReference
SceneSystem.LoadParameters
Parameters for loading scenes.
Enums
LiveConversionMode
ResourceMetaData.Flags
For scenes, if AutoLoad is true, the scene will be loaded when the player starts
ResourceMetaData.Type
Currently Scene types are supported, assetbundles will need to be supported when dependencies are implemented
SceneSystem.UnloadParameters
Flags controlling the unload process for SubScenes.